Embedded System1 Project 2 Media Experimentation
Embedded System Project 2
week 3
Prototyping Essentials
- Critical for testing, error detection, and design optimization.
- Challenges: Hardware/software complexity, time, and cost.
Tools & Techniques
- Breadboards/Wire Wrapping: Low-power, low-frequency circuits; no soldering.
- Rapid Prototyping: 3D printing, laser cutting, CNC milling for custom parts.
- Digital Tools: Blender, Maya, Unity, UE5 for simulations and interactive design.
Interaction Design
- User engagement via sensors, touchscreens, motion triggers.
- Simulate real-time responses (e.g., sensor-activated visuals).
Applications
- Hybrid physical/digital systems for smart spaces, exhibits, and responsive environments.
Week 4
SR602 Motion Sensor: Detects movement by sensing changes in infrared light emitted by objects (e.g., humans or animals). It has three pins: VCC, GND, and OUT.
TTP223 Capacitive Touch Sensor: Detects touch input, commonly used for touch switches. It has three pins: VCC, GND, and IO.
MH-RD Raindrop Module: Detects rainwater, enabling automation of weather-related operations. It has four pins: VCC, GND, DO, and AO.
MH Photoresistor Light Sensor Module: Measures ambient light intensity using a photoresistor. It has four pins: VCC, GND, DO, and AO.
Microphone Module: Detects environmental sounds. It has three pins: VCC, GND, and OUT.
[Augmented Reality (AR)]
- Definition: Overlays digital content onto the real world via devices (e.g., smartphones, glasses), applied in education, gaming, healthcare, etc.
- Types:
- Marker-based (triggered by QR codes/images).
- Markerless (uses GPS/sensors for object placement).
- Projection-based (projects light for interactive surfaces).
- Development Tools:
- Unity + Vuforia: Supports image recognition and environmental understanding.
- ARKit (iOS): Apple’s framework with facial recognition and world tracking.
- ARCore (Android): Google’s SDK for Android devices, compatible with Unity.
[Virtual Reality (VR)]
- Definition: Creates immersive 3D environments via headsets, used in gaming, simulations, and training.
- Development Tools:
- Unreal Engine: High-quality graphics with visual scripting (Blueprints).
- Blender: Open-source 3D modeling tool for creating VR assets.











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