Embedded System1 Project 2 Media Experimentation

  Embedded System Project 2

week 3

  1. Prototyping Essentials

    • Critical for testing, error detection, and design optimization.
    • Challenges: Hardware/software complexity, time, and cost.
  2. Tools & Techniques

    • Breadboards/Wire Wrapping: Low-power, low-frequency circuits; no soldering.
    • Rapid Prototyping: 3D printing, laser cutting, CNC milling for custom parts.
    • Digital Tools: Blender, Maya, Unity, UE5 for simulations and interactive design.
  3. Interaction Design

    • User engagement via sensors, touchscreens, motion triggers.
    • Simulate real-time responses (e.g., sensor-activated visuals).
  4. Applications

    • Hybrid physical/digital systems for smart spaces, exhibits, and responsive environments.


We're still trying to download the Raspberry Pi above the class 







We have successfully completed making the device buzzer sound.



Week 4
  1. SR602 Motion Sensor: Detects movement by sensing changes in infrared light emitted by objects (e.g., humans or animals). It has three pins: VCC, GND, and OUT.

  2. TTP223 Capacitive Touch Sensor: Detects touch input, commonly used for touch switches. It has three pins: VCC, GND, and IO.

  3. MH-RD Raindrop Module: Detects rainwater, enabling automation of weather-related operations. It has four pins: VCC, GND, DO, and AO.

  4. MH Photoresistor Light Sensor Module: Measures ambient light intensity using a photoresistor. It has four pins: VCC, GND, DO, and AO.

  5. Microphone Module: Detects environmental sounds. It has three pins: VCC, GND, and OUT.

[Augmented Reality (AR)]

  • Definition: Overlays digital content onto the real world via devices (e.g., smartphones, glasses), applied in education, gaming, healthcare, etc.
  • Types:
    • Marker-based​ (triggered by QR codes/images).
    • Markerless​ (uses GPS/sensors for object placement).
    • Projection-based​ (projects light for interactive surfaces).
  • Development Tools:
    • Unity + Vuforia: Supports image recognition and environmental understanding.
    • ARKit (iOS): Apple’s framework with facial recognition and world tracking.
    • ARCore (Android): Google’s SDK for Android devices, compatible with Unity.

[Virtual Reality (VR)]

  • Definition: Creates immersive 3D environments via headsets, used in gaming, simulations, and training.
  • Development Tools:
    • Unreal Engine: High-quality graphics with visual scripting (Blueprints).
    • Blender: Open-source 3D modeling tool for creating VR assets.





Assignment 2






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