Games Development / Week 1 Homework
Week 1 Homework
To do:
“I Don’t Want to Get Rich—I Just Don’t Want to Be Reaped”
My Game Pitch for Retail Trader Simulator
Core concpet:
Inspirations:
- Myself Experience
- China Trading Market Community
- Educational Games
Game's core loop:
Target:
Start investing in China's A-share market with a limited initial budget. The game adopts the same T+1 trading rules as the Chinese stock market, enhancing gameplay realism and engagement.
Each morning, in-game news releases a mix of real and fake headlines, requiring players to use their understanding of the game to discern truth from fiction.
Players must also monitor their character's emotional state throughout the game—emotional levels directly impact gameplay progression (e.g., excessive stress may cause the game to end prematurely).
To assist players, various in-game items can be used to improve performance and decision-making.
Additionally, the game features a family system: players have their own virtual family and must manage not only their own emotions but also those of their family members to maintain harmony and progress successfully.

Comments
Post a Comment