Experiential Design / Assignment1 Trending Experience
Assignment1 Trending Experience
Todo:
Task 1 helps you explore current Augmented Reality (AR) trends and understand marker-based, markerless, and location-based experiences before choosing your final project idea.
- Research AR Trends
- Experiment
- Reflect
- Propose 3 Ideas
Processing:
Research AR Trends
I have identified three commonly used AR applications on the market to serve as my inspiration.
User input: Previewing an orange iPhone 17 Pro Max on my computer keyboard
App output:
2.Particle Cam: The core value of this type of application lies not in “previewing products” or “solving real-world problems,” but in enhancing the artistic expressiveness of the real world. It uses AR technology to overlay digital particle effects in real time onto camera footage, enabling users to create surreal, dynamic videos and photos.
Unity Download
I successfully launched the Vuforia Engine 11.4. As only version 11.4 was available for download, I double-clicked the (.UnityPackage) file to integrate it into my Unity project and added the Key within Vuforia.
I created an image target on the Vuforia official website.
The photo I uploaded received a score of 4, indicating that the tracking performance will be excellent.
I created an Image Target in the Hierarchy, then changed my Image Target Behaviour to my Database and image.
I've added some simple animations to make the visuals more dynamic.
The original document can be found:
https://1drv.ms/f/c/69ed2b58c538a0ef/EiU96NjOvX5FiuO5NMoEXboBrixbq8RK__urHwupzLpjOg?e=bSPXFXreflection:
I embarked upon this task with a clear objective: to understand the current state of mobile AR and test its three core technical approaches—marker-based, markerless, and location-based AR—before finalising the project. I successfully implemented a marker-based AR experience using Unity and Vuforia on a Windows PC. I uploaded a high-contrast image to Vuforia Target Manager, achieving a 4-star rating, and successfully triggered a 3D cube within Unity via the PC camera. Tracking proved reliable under stable lighting conditions. I also constructed a Ground Plane scene for markerless AR, but platform limitations prevented full testing: iOS deployment requires macOS and Xcode, which I cannot access on my PC. This highlights a practical issue—AR development remains highly fragmented across ecosystems. Research indicates that the most practical and stable AR experiences currently rely on marker-based solutions or applications deeply integrated with platform features. This task clarified my direction: I wish to create a project achievable with Vuforia on mobile devices, grounded in genuine interaction rather than mere visual gimmicks. As someone equally focused on technology and strategic application, I now favour viewing AR as a contextual information delivery tool—particularly in education or data visualisation—rather than solely for entertainment.

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