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Games Studies 1 / Weekly learning

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  Weekly learning wee:1:大致介绍 week2:如何制作游戏 week3:game play week4:我们在课上面给老师演示了我们的第一代原型模型 week5:pre week6:我们在课上做了我们对我们最后的棋盘游戏的试玩

Game Studies1 Project 1: Tabletop game proposal

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 Tabletop game proposal To do: Week 2 - Week 5 Assignment Brief This group project aims to design and develop fun edutainment rules for a tabletop game that introduces and educates young adults about concepts of glucose pathways in the body through glycolysis, glycogenesis, and the pentose phosphate pathway (PPP). Think of how the game can make scientific principles fun by allowing players to explore how glucose is processed as energy for the body. Aim for a game that uses playful learning mechanics to help players understand the glucose pathway concepts. Process: Initially, our team explored a number of ideas. One early concept was to make a very detailed simulation specifically targeting the biochemical pathway of glycolysis, with an emphasis on accuracy through mechanisms such as worker placement to manage energy conversions (such as ATP and NADH). However, we quickly realised that this "hardcore, science simulation-orientated design" might be too complex and could be inti...

Game Studies1 Project 2: Tabletop gameplay

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 Tabletop gameplay To do: Refine alpha game framework: Redesigning the board Refine some of the game's mechanics Process: I redesigned the board I designed on the box on Canva and got the following design drawings while keeping the restaurant and company unchanged. We divide the power card into two parts: one is the power card that needs to be used immediately, and the other is the secret card that can be temporarily saved and used when needed. The game mechanism has been improved by keeping the restaurant's intake and changing the company's intake to spend so that players can better understand the game. We shared our board game with other groups in class and asked them to critique our game mechanics. Here is their feedback, and I will give feedback based on their feedback. Based on their feedback, we improved the model's shortcomings, which was the time. We set the time to 45 minutes and calculated how many glucions were left after the end. Reflection: In this design...

Game studies1 Project 3: Final iteration

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 Final iteration

Game studies1 Exercise 2

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  Non-digital to digital – Evolution and remediating this game 1. Introduction to the Non-Digital Game: Legends of the Three Kingdoms 三国杀, often translated as "Legends of the Three Kingdoms" or "Killers of the Three Kingdoms", is a highly popular Chinese non-digital card game first released in 2008 by YOKA Games. It draws heavily from the historical novel Romance of the Three Kingdoms and a pre-existing Italian card game, Bang! . Players take on the roles of famous historical figures from the Three Kingdoms period (220-280 AD) in China, each with unique abilities. The game typically involves 4-10 players. The basic premise involves hidden roles: Monarch: Aims to eliminate all Loyalists and Rebels/Traitors. Loyalist: Must protect the monarch and eliminate rebels and traitors. Rebel: Aims to eliminate the monarch. Traitor: Aims to eliminate everyone else, including the monarch last. 2. Evolution of the Non-Digital Game: Origins and Initial Impact: Conceived by d...

Game studies1 Exercise 1

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 Personal Gaming Experience If I had to pick a game that I've sunk countless hours into and still find myself drawn back to, it's Minecraft. It's one of those titles that, even after months away, I can jump back into and instantly find something new to captivate me. When I first opened My World on my mobile phone in my childhood, I was fascinated by the game's free play. At that time, the mobile version had much less content than the PC version, and every time I saw other people building magnificent redstone organs with their computers in internet cafes, I was especially eager to have a computer of my own. This seed was buried in my heart for six years, until I finally got my first computer in high school – my hands were shaking slightly when I pressed the start button. Although I knew the game by heart, the computer version brought a completely different experience: the delicate light and shadow made the morning mist flow in the forest, and I could hear the falling lea...