Advanced Modeling & Animation / Final Project

 Final Project


Todo:




Processing:

I first created a VR file in UE5, then followed the tutorial to set it up, and after completing the setup, I started making it.



I plan to build the model in the previous file and then transfer it to the VR File, so I'll start making it first.


I first rearranged the model's position, then added some pinlight, and optimized the animation, adding purple lighting to make it look more futuristic.


Next, I added several high-tech streetlights to guide the user forward and placed chairs next to them.





I migrated the project to Final and configured the Nav Mesh Bounds Volume.




I'm currently working on making the seats in AR mode move along with the model. I've added a Sequence Player to the teacher's previous work.

The other one remained the same, but I added VRpawn.



The animation is finished, now it's time for the parking project.

Presentation:




Reflection:

During the development of this final project, some models encountered errors when importing the VR project, which I found quite challenging. Even when the model was error-free, upon exporting the Android APK and viewing it in VR glasses, issues such as dull models and choppy animations still appeared. I believe a good developer not only needs to create a high-quality product in UE5 but also maintain the same quality after exporting it.










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