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Games Studies 1 / Weekly learning

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  Weekly learning wee:1:大致介绍 week2:如何制作游戏 week3:game play week4:我们在课上面给老师演示了我们的第一代原型模型 week5:pre week6:我们在课上做了我们对我们最后的棋盘游戏的试玩

Application Design 2/ Weekly Learning

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Weekly Learning  week 1: Week 2:   In the classroom environment, the students were instructed in the methodology of designing using air tickets. The course of instruction encompassed several considerations, including the necessity to accentuate the significance of the information whilst maintaining the aesthetic appeal and structural integrity of the design without compromising the integrity of the original information. Original Information Redesigned Page 1 Redesigned Page 2 Reflecting on the air ticket design assignment, I found it a really interesting challenge. We were instructed on how to approach the design, focusing on making the important information, like flight numbers and times, stand out while also ensuring the ticket looked aesthetically pleasing and had a clear structure. A key rule was that we couldn't compromise the accuracy of the original information. For me, the trickiest part was balancing these requirements – making it look good without making crucial deta...

Spatial Design 2 / Weekly Learning

 Weekly Learning  Week 1: absent Week 2: A narrative environment involves designing a space that tells a story or creates an interactive experience, blending aspects of architecture, technology, and art . The main goal is to make the space engaging and interactive, not just functional . This approach draws ideas from fields like interaction design (making tech user-friendly), UX design (focusing on user experience), and co-design (involving users in the design process). A key focus is changing the audience from passive observers into active participants . By involving people directly, the aim is to create more meaningful and memorable experiences. There are several ways to create these environments: using the space itself to tell the story (environmental storytelling), adding hidden clues or interactive elements, making the environment react to user actions, letting people build or modify parts of the space, using multiple senses, and building immersive installations for explo...

Spatial Design 2 / Final project

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Final Project  Todo: Process: My overall space planning is as shown in this bubble chart, which includes multiple functional areas such as a core product area, a smart office area and a rest area. My art installation will be one of the core highlights of this space. Based on the bubble chart I had made before, I started to make my plan chart to create the corresponding relative areas. Then I started to draw a plan of the main furniture I needed to place on paper. I arranged it according to the proportion of the task and the size of the furniture. Next, I model in Blender. I first built the required long and high area. Mr Zeon required 16x23 After completing the modelling and rendering, I started to make my presentation board. Reflection: Looking back at the entire Assignment 2, it was a challenging exploration for me. The core difficulty was how to transform the abstract and sometimes even contradictory user needs in the early research into a specific, feasible and creative space d...